Star Trek PvP

Ship Schematics and Instructions

Entering the Ship
The Primary Hull and Bridge

Crew Quarters Decks
Weapons Control Room

Engineering Deck and Core Breach
Extra Features

Weapons Systems

Hull Integrity

Transporters

Warp Core

Game Modes

Normal PvP Mode

Blitzkrieg PvP Mode

Breaching the Warp Core

In Version 3 of the event ships, the Warp Core is behind two layers of security. The first is a dual-pressure-plate locked door. Two players must stand on the pressure plates in order to create a redstone current to open the doors. Alternatively, you may use items to hold the pressure plate down. Once you clear these doors, you can descend a staircase to the lowest level of the ship. You'll be able to see the Core behind a glass wall. In front of this wall will be two modules on which to toss items. These are keycard readers. Every player in the match will be holding a keycard corresponding to the color of their ship. For the red ship it will be red glazed terracotta, and for the blue ship it will be blue glazed terracotta. What this means is that you will be unable to access the Warp Core unless you PvP first and collectively kill at least two (2) players from the opposing team (or at least kill someone twice). You must toss one keycard onto each module in order to unlock the Warp Core. If you make a mistake, you will need to get another keycard and could even risk locking the system up.


Event Statistics

Event 1
Player NameCores BreachedKillsDeathsScore
ACagliano0
Gizmo0
CyberMinecart0
BlindPirate1-1
WhosAdam24
Flyer_950
commandblockguy0

Event 2
Player NameCores BreachedKillsDeathsScore
ACagliano114
commandblockguy1-1
WhosAdam1-1

Event 3
Player NameCores BreachedKillsDeathsScore
ACagliano13-1
LittleMoonBeam111
commandblockguy1-1
Michael2_3B1-1
WhosAdam147

Event 4
Player NameCores BreachedKillsDeathsScore
ACagliano12-0.5
Lord_Charlemagne111
TurquoiseDrag0n1-1
NickSkillz1-1

Event 5
Player NameCores BreachedKillsDeathsScore
ACagliano1-1
TurquoiseDrag0n2-2
commandblockguy1-1
WhosAdam114
VVestin0

Event 6
Player NameCores BreachedKillsDeathsScore
ACagliano1-1
TurquoiseDrag0n313
Rivereye111
NickSkillz1-1
WhosAdam111
burning_pocket1-1
Michael2_3B2-2

Event 7
Player NameCores BreachedKillsDeathsScore
ACagliano12-0.5
TurquoiseDrag0n5-5
commandblockguy1341.75
iPhoenix1-1

Event 8
Player NameCores BreachedKillsDeathsScore
ACagliano212
Lord_Charlemagne1-1
commandblockguy1333
LittleMoonBeam4-4
GregsAStar3-3
Hedgehogs4You3-3

Event 9
Player NameCores BreachedKillsDeathsScore
ACagliano1113
GregsAStar2-2
MattaFrick1-1

Event 10
Player NameCores BreachedKillsDeathsScore
ACagliano1-1
GregsAStar111
LittleMoonBeam1-1
Rivereye0
Michael2_3B0

Event 11
Player NameCores BreachedKillsDeathsScore
ACagliano120
TurquoiseDrag0n3-3
burning_pocket2-2

Event 12
Player NameCores BreachedKillsDeathsScore
ACagliano5-5
Lord_Charlemagne2-2
TurquoiseDrag0n4-4
commandblockguy24-0.667
LittleMoonBeam120

Event 13
Player NameCores BreachedKillsDeathsScore
ACagliano3-3
TurquoiseDrag0n169
commandblockguy3-3
LittleMoonBeam12


Player Statistics

Player NameEvents PlayedCores BreachedKillsDeathsScore
WhosAdam55525.77
commandblockguy82817-1.18
Lord_Charlemagne3104-0.46
LittleMoonBeam5128-0.77
TurquoiseDrag0n71916-1.62
Michael2_3B3003-0.69
GregsAStar3106-0.92
ACagliano133722-4

Blue Team
Score: -39.167
Cores Breached: 2
Team Kills: 9
Team Deaths: 58
Red Team
Score: 16
Cores Breached: 11
Team Kills: 23
Team Deaths: 29

Event scores for every player are calculated by finding their KD ratio for the event, and adding two (2) points per breach they caused. Scores are added across events to create the cumulative player score and team scores.
In normal circumstances, a player's KD ratio is Kills/Deaths. If you have more deaths than kills, your score is how many more deaths than kills you have divided by one more than the number of kills you have, negated. If you have zero deaths, your kills are divided by 1 and then increased by 1.

Event Images

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Event Videos



Event Schedule


Times and days may change based on availability.
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